Is there a way to assign traits, such as Air1 to a unit inside another level up choice? such as:
<AbilityBonus InternalName="Summon1Ability">
<AbilityBonusOption InternalName="Summon1">
<Description>+1 level for Summons</Description>
<GameModifier>
<ModType>Player</ModType>
<Attribute>AbilityBonus</Attribute>
<StrVal>A_SummonedBonusLevels</StrVal>
<Value>1</Value>
<Provides>+1 level for Summons</Provides>
</GameModifier>
--> give this unit the 'Air1' spellbook trait here
</AbilityBonusOption>
</AbilityBonus>